Since we've just had some fun at Max Payne 3's expense, I figured it was time to give the game its due and discuss some of the deeper themes and mechanics that drive the experience. Just kidding, you've already seen the title, this is where I compare the storyline of Max Payne 3 to that of 2004's SpongeBob Squarepants movie.
Note: Craig has officially completed his first trilogy on Playthroughline! All three Max Payne games have now been lovingly bestowed with Scripts. We also had a little back-and-forth regarding our interpretations of Max Payne 3's ending, which I have reproduced below. Take it away, Craig.
-- Joannes
I don't envy anybody the task of taking over a property from the people who created it. Especially when the creator has, for better or worse, invested the work with their own distinctive voice. Do you give the property your own voice and hope for the best, à la John Wells taking over from Aaron Sorkin on The West Wing? Or do you try to mimic the writing style of the creator, as I preemptively imagine will be Rhianna Pratchett's strategy? Both of these approaches seem fraught with peril.
Welcome to Playthroughline, the online home of writer/narrative designer Joannes Truyens. Together with a bunch of cool people, I made Neurocracy, a hypertext game that invites you to solve a murder in a near-future world by diving into the Wikipedia of that world.