Chaos Theory isn't just one of my favourite Splinter Cell games, it's one of my favourite games of all time. The fact that I'm opening this post on Blacklist with praise for one of its predecessors should already be an indication that I'm not a big fan of this particular entry. Granted, Blacklist does do a lot of good things, especially in its gameplay approach. The game was touted by Ubisoft as being "a consolidation of all the best ideas from the series" and that rings true. Conviction went on a more action-oriented streak and stripped Sam Fisher of his ability to deal with his enemies non-lethally. Blacklist reintroduces non-lethal takedowns and layers the gameplay mechanics from Conviction into it, with the cover system and Mark & Execute on top. That makes Blacklist the most comprehensive Splinter Cell to date, but its storyline and characters are lacking in comparison.
Welcome to Playthroughline, the online home of writer/narrative designer Joannes Truyens. Together with a bunch of cool people, I made Neurocracy, a hypertext game that invites you to solve a murder in a near-future world by diving into the Wikipedia of that world.