Blog: November 2016

Script: Titanfall 2

Back in 2007, the people at Infinity Ward laid the groundwork for all military shooters since with Call of Duty 4: Modern Warfare. That game has finally received the script treatment thanks to newfound contributor Patrick Lindsey, and here I am to follow it up with a script for Titanfall 2, a game put together by a lot of the same developers. That shared DNA is apparent in how understated both games are in their accomplishments.

Script: Call of Duty 4: Modern Warfare

Note: Call of Duty: Modern Warfare 2 and 3 are already represented on this blog with scripts, but the first Modern Warfare has yet to see one. Step in Patrick Lindsey, who did me the honour of becoming Playthroughline's newest contributor and completing the Modern Warfare trilogy by filling in the start. You can read his script through the link above.

For a thorough critical appraisal of the game, I direct your attention to Bullet Points, a splendid podcast run by Patrick, fellow Playthroughline contributor Ed Smith, and Reid McCarter. They put together an episode on the first Modern Warfare back in February, and it's full of interesting insights on what works and doesn't work in the game.

Patrick, Ed, and Reid have also recently started up Bullet Points Monthly, where they write a series of deep-dive articles focused on a single game each month. Their insights into Deus Ex: Mankind Divided especially are a great read. Do consider their Patreon if you enjoy their work.

-- Joannes

Iron Finish

Iron Fish
Not Marvel's Iron Fist, go away.

My first attempt at actually writing a game instead of making fun of them resulted in Woolfe: The Red Hood Diaries, which was released back in 2013. Not a lot of my work ended up in the final product, since the team went in a different direction late in the process. Then, at the end of last year, I was offered another chance to write a game by my former compatriots over at BeefJack. The work ended up ballooning from two months to nearly a year, but that gave me more time to work with some amazing people, not in the least Nina, a close friend I managed to bring in as a writing partner.

Now the game has been released on Steam! If you want to give it a play and then write a scathing satirical script on it, please do. I deserve no less. Below the jump you'll find the latest trailer and a look back at the project.