Back in 2007, the people at Infinity Ward laid the groundwork for all military shooters since with Call of Duty 4: Modern Warfare. Now we have Titanfall 2, a game put together by a lot of the same developers. That shared DNA is apparent in how understated both games are in their accomplishments. The main difference is that, in contrast to the first Modern Warfare, Titanfall 2 never ruminates on how war is a terrible thing that only leaves spent lives in its wake. The story helps in that regard by painting a very black-and-white world in which there are only clear good guys and cartoonish bad guys. Nothing deeper is required.
My first attempt at actually writing a game instead of making fun of them resulted in Woolfe: The Red Hood Diaries, which was released back in 2013. Not a lot of my work ended up in the final product, since the team went in a different direction late in the process. Then, at the end of last year, I was offered another chance to write a game by my former compatriots over at BeefJack. The work ended up ballooning from two months to nearly a year, but that gave me more time to work with some amazing people, not in the least Nina, a close friend I managed to bring in as a writing partner.
Now the game has been released on Steam! If you want to give it a play and then write a scathing satirical script on it, please do. I deserve no less. Below the jump you'll find the latest trailer and a look back at the project.
Welcome to Playthroughline, a design team composed of writer Joannes Truyens and web developer Matei Stanca. We are working on Neurocracy, an interactive narrative experience that allows you to solve a murder in a near-future world by diving into the Wikipedia of that world.