Inception. A great movie by a great many standards. It gleans elements from a wide variety of genres and skillfully combines them into something that carries enough weight to become more than the sum of its parts. Its far-reaching appeal has naturally led to an enormous outpouring of articles and discussion, not in the least geared towards theories about what it all means. A subset of such articles focuses on the relation between Inception and videogames. It should therefore come as no surprise that Christopher Nolan himself has announced an intention to craft a game based on/in the Inception universe, and this post looks at the way in which it lends itself exceptionally well as a blueprint for a (certain type of) adaptation.
Welcome to Playthroughline, a personal blog focused on the implementation of stories in games. In addition to general musings about narrative design, you’ll also find a collection of scripts that basically do for videogames what The Editing Room does for movies.