Much to my chagrin, Neurocracy did not leap fully formed from the idea of using Wikipedia as a medium for interactive fiction. When this narrative device occurred to me, I applied it to a sci-fi world that had been taking different shapes for years prior, a process inextricably linked to two of my favourite games: Deus Ex and Half-Life. In this blog post, I would like to talk about the specific significance these two games hold to Neurocracy's early development, with one teaching me about worldbuilding-as-narrative and the other showing me that, if I wanted to create something of my own, I could go ahead and do that.
Welcome to Playthroughline, the online home of writer/narrative designer Joannes Truyens. Together with a bunch of cool people, I made Neurocracy, a hypertext game that invites you to solve a murder in a near-future world by diving into the Wikipedia of that world.