We have two blog posts for you today! The first is over at Game Developer, which goes into specifics on how exactly Neurocracy leverages Wikipedia as an interactive narrative device. It looks at whether Neurocracy is more of a novel or a game (spoiler: it is) and examines how using Wikipedia as a medium can provide novel approaches to interactivity and non-linearity. We also posted a Twitter thread that highlights the problem of having to replicate Wikipedia's sheer expanse of content, or at least the feel of it, and how the solution led to an interesting narrative mechanic. The second blog post, which follows just below, details the balance between science and fiction that we're attempting to establish with Neurocracy.
Welcome to Playthroughline, a design team composed of writer Joannes Truyens and web developer Matei Stanca. We are working on Neurocracy, an interactive narrative experience that allows you to solve a murder in a near-future world by diving into the Wikipedia of that world.