Script: Assassin's Creed

Note: The top of the Scripts page mentions that Hollywood still hasn't churned out a successful movie based on a videogame license, and it doesn't look like the recent Assassin's Creed adaptation has turned that tide. That's why Craig is here with a one-two punch: over at The Editing Room, he has gloriously abridged the Assassin's Creed movie, and here on this blog, he has written a new script that does the game a lot more justice.

-- Joannes

With approximately ten thousand Assassin’s Creed games out there, it’s strange for me to remember that I was a bit surprised when Assassin’s Creed II was announced. Assassin’s Creed was a decided disappointment. Everybody (myself included) was dazzled by early footage which showed off the fluid and adaptable “free-running” element of the game, but then when it actually came out, everybody (myself included) was dismayed to find how tedious most of the other elements of the game were. 

Script: Watch_Dogs 2

Let’s talk for a minute about guilty pleasures. I have firm ideas of what I do and do not consider a “guilty pleasure.” I like the movie Speed Racer, but don’t consider it a guilty pleasure, because to my sensibilities, it’s a good movie. I understand that this isn’t a popular conception, but who cares – I have a high opinion of the film, I can articulate it when called upon, I am not ashamed of having seen it several times and owning it on Blu-Ray.

Script: Titanfall 2

Back in 2007, the people at Infinity Ward laid the groundwork for all military shooters since with Call of Duty 4: Modern Warfare. That game has finally received the script treatment thanks to newfound contributor Patrick Lindsey, and here I am to follow it up with a script for Titanfall 2, a game put together by a lot of the same developers. That shared DNA is apparent in how understated both games are in their accomplishments.

Script: Call of Duty 4: Modern Warfare

Note: Call of Duty: Modern Warfare 2 and 3 are already represented on this blog with scripts, but the first Modern Warfare has yet to see one. Step in Patrick Lindsey, who did me the honour of becoming Playthroughline's newest contributor and completing the Modern Warfare trilogy by filling in the start. You can read his script through the link above.

For a thorough critical appraisal of the game, I direct your attention to Bullet Points, a splendid podcast run by Patrick, fellow Playthroughline contributor Ed Smith, and Reid McCarter. They put together an episode on the first Modern Warfare back in February, and it's full of interesting insights on what works and doesn't work in the game.

Patrick, Ed, and Reid have also recently started up Bullet Points Monthly, where they write a series of deep-dive articles focused on a single game each month. Their insights into Deus Ex: Mankind Divided especially are a great read. Do consider their Patreon if you enjoy their work. 

-- Joannes

Iron Finish

Iron Fish
Not Marvel's Iron Fist, go away.

My first attempt at actually writing a game instead of making fun of them resulted in Woolfe: The Red Hood Diaries, which was released back in 2013. Not a lot of my work ended up in the final product, since the team went in a different direction late in the process. Then, at the end of last year, I was offered another chance to write a game by my former compatriots over at BeefJack. The work ended up ballooning from two months to nearly a year, but that gave me more time to work with some amazing people, not in the least Nina, a close friend I managed to bring in as a writing partner.

Now the game has been released on Steam! If you want to give it a play and then write a scathing satirical script on it, please do. I deserve no less. Below the jump you'll find the latest trailer and a look back at the project.

Script: Deus Ex: Mankind Divided

The Deus Ex script was the first I ever wrote for Playthroughline, so I was really looking forward to tackling Mankind Divided, the next entry in the franchise. I won't use this space to dig into the game's misappropriation of social issues for its science fiction allegory, since the script already does that. I do want to look at how a more general failing of its storyline is connected to the first Deus Ex.

Script: Uncharted 4: A Thief's End

It's such a rare idea, to actually end a game franchise. Videogames come second only to comic books in their tendency to be perpetual – while movies, books, plays, albums and so forth are more often than not standalone (even in this day and age), and even TV shows are expected to eventually end, it’s exceedingly rare to see a video game created without any chance of a followup, and also very rare for a successful series of games to be deliberately brought to a permanent conclusion.

Script: Half-Life

How did it ever become a conversation? And why, after such a long time, does it persist? You can't have a story – a nine hour story – fronted by a character who doesn't ever speak. That's basic. That's the first rule. I can definitely imagine the meeting where someone boasted it would allow videogame players to more easily identify with their avatar. But I can't imagine why nobody in the same meeting stood up and said “No. That's stupid. That's anti-narrative.”

Script: Pokémon GO

Note: To capitalise on the latest videogame craze, Ed Smith wrote out a short but sweet script on Pokémon GO. Click the link above to give it a read. Think of it as a look at the wider world of Pokémon games through the lens of This is England. Yes.

-- Joannes

Script: Resident Evil 2

Leon Kennedy is one of my favourite videogame characters of all time. He's stupid, jocular, ludicrously good-looking and cracks some of the best/worst oneliners in history. “I need a report on your situation,” inquires Hunnigan at the start of Resident Evil 6. “I just shot the President,” Leon replies, his perfectly designed fringe hanging gracefully across one eye. He's a guy that you just want to be around. Whether macho, funny or trying it on with one of the many, many ladies that he meets, every word out of Leon's mouth is pure gold. In a world of try-hard heroes, all with gritty “back stories,” he's an unadulterated, absolute joy.

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