I was really looking forward to Watch_Dogs, in part because it plays on a bunch of tropes that feature in a project I've had in the drawer for a while. There were equal parts curiosity and apprehension at the thought of the game approaching (and possibly preempting) those tropes. Turns out Watch_Dogs really doesn't have much to say about the questions and themes it raises (if it raises them at all). That gave me plenty to work with for the Short Script, which ended up stealing the title of the longest one on the blog from BioShock Infinite. That's either a meaningful commentary or I really suck at editing.
Welcome to Playthroughline, the online home of writer/narrative designer Joannes Truyens. Together with a bunch of cool people, I made Neurocracy, a hypertext game that invites you to solve a murder in a near-future world by diving into the Wikipedia of that world.