In the opening narration to the final mission of Call of Duty: Ghosts, David Walker says the following of his father: "Dad taught us many things, but one lesson always stood out. Good men are defined by the choices they make." That line feels like a slap in the face from a game that forgets the step forward that Black Ops 2 dared to take and just focuses on a painfully linear experience entirely devoid of choice. It doesn't even try to use that linearity to its advantage, like the first two Modern Warfare games did (at times). Above all, Call of Duty: Ghosts feels lazy.
Welcome to Playthroughline, the online home of writer/narrative designer Joannes Truyens. Together with a bunch of cool people, I made Neurocracy, a hypertext game that invites you to solve a murder in a near-future world by diving into the Wikipedia of that world.