I figured the BioShock Infinite Short Script would be a sizable one and as it turns out, it's officially overtaken Deus Ex: Human Revolution as the longest one on the blog. There is evidently a lot to say about the game, which is obvious from even the most cursory search for critical articles. I'd like to focus on some problems with the union of story and gameplay in the game. Much like Columbia itself, you'll find plenty of things wrong with it once you peel back the shiny veneer.
Welcome to Playthroughline, a design team composed of writer Joannes Truyens and web developer Matei Stanca. We are working on Neurocracy, an interactive narrative experience that allows you to solve a murder in a near-future world by diving into the Wikipedia of that world.