Note: I've been quite busy in the last two months. I nonetheless managed to contribute something to The Editing Room, the site that single-handedly influenced Playthroughline's style. Read my take on The Adjustment Bureau here. Also, the next Short Script to go up will be that of Deus Ex: Human Revolution. I feel as if this entire blog has been leading up to that one.
I share both Tom Francis
' affinity for and frustration with Mirror's Edge. It's a beautiful but flawed game; its potential is marred by what seems like a series of last-minute cop-outs. "Wait, are consumers really going to go for a game where all you do is run and jump around? Better add some weapons to even that out!"
. The loose approach to the game's mechanics can also be seen when looking at its story. Mirror's Edge is a game where the disconnect between story and gameplay manifests itself visually.