The Deus Ex script was the first I ever wrote for Playthroughline, so I was really looking forward to tackling Mankind Divided, the next entry in the franchise. I won't use this space to dig into the game's misappropriation of social issues for its science fiction allegory, since the script already does that. I do want to look at how a more general failing of its storyline is connected to the first Deus Ex.
Welcome to Playthroughline, a design team composed of writer Joannes Truyens and web developer Matei Stanca. We are working on Neurocracy, an interactive narrative experience that allows you to solve a murder in a near future world by diving into the Wikipedia of that world.