And we're back! Again! With a Short Script of a game that came out last October! The game did take away the BAFTA for Best Game last week, so I am on top of things! Anyways, I've had great fun with Dishonored, as it's a game that places player agency front and centre. As a result, a hell of a lot has been written about its themes, mechanics, and approach to morality. I think you'll have gathered from this blog that I pay special attention to narrative, which I find lacking in Dishonored, but understandably so. Dishonored's story is really an easel, there to support a blank canvas which you can paint how you like (i.e. with blood or not).
Welcome to Playthroughline, the online home of writer/narrative designer Joannes Truyens. Together with a bunch of cool people, I made Neurocracy, a hypertext game that invites you to solve a murder in a near-future world by diving into the Wikipedia of that world.