My first attempt at actually writing a game instead of making fun of them resulted in Woolfe: The Red Hood Diaries, which was released back in 2013. Not a lot of my work ended up in the final product, since the team went in a different direction late in the process. Then, at the end of last year, I was offered another chance to write a game by my former compatriots over at BeefJack. The work ended up ballooning from two months to nearly a year, but that gave me more time to work with some amazing people, not in the least Nina, a close friend I managed to bring in as a writing partner.
Now the game has been released on Steam! If you want to give it a play and then write a scathing satirical script on it, please do. I deserve no less. Below the jump you'll find the latest trailer and a look back at the project.
Welcome to Playthroughline, a personal blog focused on the implementation of stories in games. In addition to general musings about narrative design, you’ll also find a collection of scripts that basically do for videogames what The Editing Room does for movies.