My first attempt at actually writing a game instead of making fun of them resulted in Woolfe: The Red Hood Diaries, which was released back in 2013. Not a lot of my work ended up in the final product, since the team went in a different direction late in the process. Then, at the end of last year, I was offered another chance to write a game by my former compatriots over at BeefJack. The work ended up ballooning from two months to nearly a year, but that gave me more time to work with some amazing people, not in the least Nina, a close friend I managed to bring in as a writing partner.
Now the game has been released on Steam! If you want to give it a play and then write a scathing satirical script on it, please do. I deserve no less. Below the jump you'll find the latest trailer and a look back at the project.
Whew, been a while, hasn't it? The reason for the lack of updates here is my recent work on BeefJack, which has agreed to host my Short Scripts as a regular feature. Battlefield 3 takes the dubious honour of being the first, so if you want to read it, click on the link above. The script will be added to the archive here in due time. But on BeefJack, it has pictures!
Welcome to Playthroughline, a personal blog focused on the implementation of stories in games. In addition to general musings about narrative design, you’ll also find a collection of scripts that basically do for videogames what The Editing Room does for movies.