Hey everybody, I've decided that this rant is going to be DARKER AND EDGIER than my previous ones. I want you to all put on your favourite death metal track and imagine me growling this out in an angry monotone, while I figure out how to work in an uncomfortable number of beheadings and disembowelments. This makes it automatically better, right? Jamming in more blood and anger makes everyone more interested in consuming your product!
In case I'm not being clear: I absolutely can't stand the "darker and edgier" approach in media, and I cannot comprehend the marketing machine that thinks it's the way to win an audience.
So reasonably, I ought to be using this space to talk about the game Prince of Persia: The Sands of Time. What makes it a brilliant game that balances amazingly smooth gameplay and first-rate storytelling chops, that sort of thing. But since I'm allowed to talk about whatever I like here, I'm going to indulge myself by going waaayyy off on a tangent and ask the age-old question: why can't we get a decent movie based on a video game?
Welcome to Playthroughline, the online home of writer/narrative designer Joannes Truyens. Together with a bunch of cool people, I made Neurocracy, a hypertext game that invites you to solve a murder in a near-future world by diving into the Wikipedia of that world.