In this post about Call of Duty: Ghosts, I mentioned how it "must be frustrating to be a level designer meticulously [creating environments] only for it all to go unnoticed in the blur of a pair of ironsights." For Advanced Warfare, I shared in that frustration. Sledgehammer Games have painstakingly created a futuristic sci-fi world, but it's the kind of world I'd love to thoroughly explore in a game like Deus Ex: Human Revolution. It's difficult to take in the sights when there's constantly someone bellowing in your ear to keep moving.
Welcome to Playthroughline, the online home of writer/narrative designer Joannes Truyens. Together with a bunch of cool people, I made Neurocracy, a hypertext game that invites you to solve a murder in a near-future world by diving into the Wikipedia of that world.