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	<title>Playthroughline &#187; mass effect</title>
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	<description>A foray into narrative design</description>
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		<title>Short Script: Mass Effect</title>
		<link>http://playthroughline.com/2010/03/30/short-script-mass-effect/</link>
		<comments>http://playthroughline.com/2010/03/30/short-script-mass-effect/#comments</comments>
		<pubDate>Tue, 30 Mar 2010 09:43:42 +0000</pubDate>
		<dc:creator>Jonas</dc:creator>
				<category><![CDATA[Short Scripts]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[mass effect]]></category>
		<category><![CDATA[script]]></category>

		<guid isPermaLink="false">http://playthroughline.com/?p=793</guid>
		<description><![CDATA[As I mentioned in this post, I recently played both Mass Effect and its sequel back-to-back. Having now finished both games, I present the Short Script of the first entry in the series, which is currently the longest one on the blog by a wide margin. This is a testament to the amount of content [...]]]></description>
			<content:encoded><![CDATA[<div class="playthroughline-script-item"><img width="64" height="64" src="http://playthroughline.com/wp-content/uploads/2010/02/masseffect_thumb1-64x64.jpg" class="attachment-thumbnail wp-post-image" alt="Mess Effect" title="Mess Effect" /> <a href="http://playthroughline.com/scripts/mass-effect/">Mass Effect</a></div>
<p>As I mentioned in <a href="http://playthroughline.com/2010/02/09/short-script-bioshock/">this post</a>, I recently played both Mass Effect and its sequel back-to-back. Having now finished both games, I present the Short Script of the first entry in the series, which is currently the longest one on the blog by a wide margin. This is a testament to the amount of content in the game, especially when considering all the things I cut or didn&#8217;t put in. Casually talking to Wrex about saving his species <em>after</em> destroying the cure to the genophage on Virmire, some flying turrets looking like three sticks glued together, Matriarch Benezia&#8217;s overacted melancholy&#8230; all aspects that were initially included but ultimately removed for pacing reasons.</p>
<p><span id="more-793"></span></p>
<p>Mass Effect had a decent story with interesting RPG elements, but its combat felt somewhat strained and weak, which threw off many players approaching it as a shooter. Bioware took this into consideration and finetuned the combat mechanics for Mass Effect 2 &#8212; at the expense of its RPG elements, which, depending on one&#8217;s point of view, were either streamlined or watered down. This makes the game more accessible to mainstream gamers, but also robs it of its predecessor&#8217;s depth (at least in terms of gameplay). While the inventory management was something of a hassle in Mass Effect, it allowed players to mold their entire team to their exact specifications. Mass Effect 2 largely eliminates that aspect in favour of a simpler, less cumbersome approach.</p>
<p>The Mass Effect 2 Short Script is well underway, and I&#8217;m currently replaying the game to expand on what&#8217;s currently there. I&#8217;ll give my full thoughts on the game in its accompanying post. </p>
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