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	<title>Comments for Playthroughline</title>
	<atom:link href="http://playthroughline.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://playthroughline.com</link>
	<description>A foray into narrative design</description>
	<lastBuildDate>Sat, 10 Dec 2011 18:32:13 +0000</lastBuildDate>
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		<title>Comment on Call Of Duty: Modern Warfare 3 by David</title>
		<link>http://playthroughline.com/scripts/call-of-duty-modern-warfare-3/comment-page-1/#comment-4408</link>
		<dc:creator>David</dc:creator>
		<pubDate>Sat, 10 Dec 2011 18:32:13 +0000</pubDate>
		<guid isPermaLink="false">http://playthroughline.com/?page_id=2379#comment-4408</guid>
		<description>That was fantastic. My only regret about the majority of your scripts is I always want more, haha. Definitely summed up a lot of my thoughts about MW3, though. Good job!</description>
		<content:encoded><![CDATA[<p>That was fantastic. My only regret about the majority of your scripts is I always want more, haha. Definitely summed up a lot of my thoughts about MW3, though. Good job!</p>
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		<title>Comment on Deus Ex: Human Revolution by NoctisStella</title>
		<link>http://playthroughline.com/scripts/deus-ex-human-revolution/comment-page-1/#comment-3631</link>
		<dc:creator>NoctisStella</dc:creator>
		<pubDate>Wed, 02 Nov 2011 02:28:09 +0000</pubDate>
		<guid isPermaLink="false">http://playthroughline.com/#comment-3631</guid>
		<description>I couldn&#039;t stop laughing.
I loved it ^^
The writers do need to see this. It&#039;s just incredible.</description>
		<content:encoded><![CDATA[<p>I couldn&#8217;t stop laughing.<br />
I loved it ^^<br />
The writers do need to see this. It&#8217;s just incredible.</p>
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		<title>Comment on Mass Effect 2 by Jonas</title>
		<link>http://playthroughline.com/scripts/mass-effect-2/comment-page-1/#comment-3588</link>
		<dc:creator>Jonas</dc:creator>
		<pubDate>Fri, 28 Oct 2011 18:52:06 +0000</pubDate>
		<guid isPermaLink="false">http://playthroughline.com/?page_id=805#comment-3588</guid>
		<description>My existence feels validated now.</description>
		<content:encoded><![CDATA[<p>My existence feels validated now.</p>
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		<title>Comment on Mass Effect 2 by Ninche</title>
		<link>http://playthroughline.com/scripts/mass-effect-2/comment-page-1/#comment-3584</link>
		<dc:creator>Ninche</dc:creator>
		<pubDate>Fri, 28 Oct 2011 13:47:42 +0000</pubDate>
		<guid isPermaLink="false">http://playthroughline.com/?page_id=805#comment-3584</guid>
		<description>Apart from being utterly and effortlessly hilarious your scripts are also simply pleasurable to read, because of the obvious attention to detail and passionate involvement with the narrative that just shines through every line – and you’ve got it backed up by such crazy amounts of references to all kinds of stuff that I swell with pride every time I catch one. As a result your scripts become almost interactive themselves and I imagine that’s the hardest thing for a game narrative designer to do – interact with their audience in a subtle and clever fashion – not too much so it ruins the illusion but just enough to give the writing a personal feel: “Hey, that’s exactly what I think, it’s like they wrote this for me”. 

And despite essentially picking at every tiny imperfection and being gloriously offensive I think if the BioWare team were to ever peak in here and read your script they’d leave all flattered and rosy-cheeked because of the obvious love and dedication that went into exploring every bit and bob of their creation.

I’ll be following your work with pleasure!</description>
		<content:encoded><![CDATA[<p>Apart from being utterly and effortlessly hilarious your scripts are also simply pleasurable to read, because of the obvious attention to detail and passionate involvement with the narrative that just shines through every line – and you’ve got it backed up by such crazy amounts of references to all kinds of stuff that I swell with pride every time I catch one. As a result your scripts become almost interactive themselves and I imagine that’s the hardest thing for a game narrative designer to do – interact with their audience in a subtle and clever fashion – not too much so it ruins the illusion but just enough to give the writing a personal feel: “Hey, that’s exactly what I think, it’s like they wrote this for me”. </p>
<p>And despite essentially picking at every tiny imperfection and being gloriously offensive I think if the BioWare team were to ever peak in here and read your script they’d leave all flattered and rosy-cheeked because of the obvious love and dedication that went into exploring every bit and bob of their creation.</p>
<p>I’ll be following your work with pleasure!</p>
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		<title>Comment on Mass Effect 2 by ZombieWeightLoss</title>
		<link>http://playthroughline.com/scripts/mass-effect-2/comment-page-1/#comment-3568</link>
		<dc:creator>ZombieWeightLoss</dc:creator>
		<pubDate>Thu, 27 Oct 2011 07:56:15 +0000</pubDate>
		<guid isPermaLink="false">http://playthroughline.com/?page_id=805#comment-3568</guid>
		<description>Holy cow.  I love this script.  I just finished the game a month ago and I kept wondering to myself why I could not love it like I loved the first one.  This script is complete justification how weak the whole story is.  Should&#039;ve mentioned how those planet scanning thingies make the mako missions actually seem more fun!  Excelsior!</description>
		<content:encoded><![CDATA[<p>Holy cow.  I love this script.  I just finished the game a month ago and I kept wondering to myself why I could not love it like I loved the first one.  This script is complete justification how weak the whole story is.  Should&#8217;ve mentioned how those planet scanning thingies make the mako missions actually seem more fun!  Excelsior!</p>
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		<title>Comment on Deus Ex: Human Revolution by Antardragon</title>
		<link>http://playthroughline.com/scripts/deus-ex-human-revolution/comment-page-1/#comment-3281</link>
		<dc:creator>Antardragon</dc:creator>
		<pubDate>Sun, 02 Oct 2011 22:01:11 +0000</pubDate>
		<guid isPermaLink="false">http://playthroughline.com/#comment-3281</guid>
		<description>I liked the game, but there was so many flaws in the plot and irritating niggles in the game mechanics.  The original is famous for adapting and reacting to whatever the player does, but you can jump around Sarif&#039;s and other npc&#039;s desks without a single reaction from them.  The worse one is Tong where you can equip your weapons and unload all your ammo and grenades on his blank stare and he won&#039;t do a thing - he&#039;s invincible.  No bullet proof glass for him to hide behind or any other method to deter the player from attempting to kill him.</description>
		<content:encoded><![CDATA[<p>I liked the game, but there was so many flaws in the plot and irritating niggles in the game mechanics.  The original is famous for adapting and reacting to whatever the player does, but you can jump around Sarif&#8217;s and other npc&#8217;s desks without a single reaction from them.  The worse one is Tong where you can equip your weapons and unload all your ammo and grenades on his blank stare and he won&#8217;t do a thing &#8211; he&#8217;s invincible.  No bullet proof glass for him to hide behind or any other method to deter the player from attempting to kill him.</p>
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		<title>Comment on Deus Ex: Human Revolution by mumbleina</title>
		<link>http://playthroughline.com/scripts/deus-ex-human-revolution/comment-page-1/#comment-3117</link>
		<dc:creator>mumbleina</dc:creator>
		<pubDate>Tue, 20 Sep 2011 10:38:34 +0000</pubDate>
		<guid isPermaLink="false">http://playthroughline.com/#comment-3117</guid>
		<description>Best one yet! Hard to pick a favourite bit, since you&#039;ve pinpointed all the logic vortexes in the plot, but &quot;room roflmao&quot; had me...&lt;--

Great game, shame about the lack of characterization or story development. When a character comes off as an inferior copy of someone from IW (Eliza/NG Resonance), it&#039;s a hint that a few more rewrites were called for.</description>
		<content:encoded><![CDATA[<p>Best one yet! Hard to pick a favourite bit, since you&#8217;ve pinpointed all the logic vortexes in the plot, but &#8220;room roflmao&#8221; had me&#8230;&lt;&#8211;</p>
<p>Great game, shame about the lack of characterization or story development. When a character comes off as an inferior copy of someone from IW (Eliza/NG Resonance), it&#039;s a hint that a few more rewrites were called for.</p>
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		<title>Comment on Deus Ex by unbeatableDX</title>
		<link>http://playthroughline.com/scripts/deus-ex/comment-page-1/#comment-3093</link>
		<dc:creator>unbeatableDX</dc:creator>
		<pubDate>Mon, 19 Sep 2011 01:07:32 +0000</pubDate>
		<guid isPermaLink="false">http://jonas.ambientimpact.com/?page_id=11#comment-3093</guid>
		<description>once again good work. alot less flaws than HR too. thats if you noticed them all anyway.
gonna have to replay this awesome game soon....</description>
		<content:encoded><![CDATA[<p>once again good work. alot less flaws than HR too. thats if you noticed them all anyway.<br />
gonna have to replay this awesome game soon&#8230;.</p>
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		<title>Comment on Deus Ex: Human Revolution by unbeatableDX</title>
		<link>http://playthroughline.com/scripts/deus-ex-human-revolution/comment-page-1/#comment-3092</link>
		<dc:creator>unbeatableDX</dc:creator>
		<pubDate>Mon, 19 Sep 2011 00:35:54 +0000</pubDate>
		<guid isPermaLink="false">http://playthroughline.com/#comment-3092</guid>
		<description>wow incredible. the developers need to see this! im going to have to read your dx1 script now. surely it wont point out as many flaws in the story as this one has. good work, whoever you are. and the ending to your script is EPIC! what a shame! better ending than dx:hr itself. you should have been the writer!</description>
		<content:encoded><![CDATA[<p>wow incredible. the developers need to see this! im going to have to read your dx1 script now. surely it wont point out as many flaws in the story as this one has. good work, whoever you are. and the ending to your script is EPIC! what a shame! better ending than dx:hr itself. you should have been the writer!</p>
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		<title>Comment on Mass Effect by Esterhazzy</title>
		<link>http://playthroughline.com/scripts/mass-effect/comment-page-1/#comment-2883</link>
		<dc:creator>Esterhazzy</dc:creator>
		<pubDate>Wed, 24 Aug 2011 14:47:01 +0000</pubDate>
		<guid isPermaLink="false">http://playthroughline.com/?page_id=708#comment-2883</guid>
		<description>SHEPARD fights his way to the BEACON and defuses a couple of BOMBS by LOOKING AT THEM INTENTLY.  LMAO.</description>
		<content:encoded><![CDATA[<p>SHEPARD fights his way to the BEACON and defuses a couple of BOMBS by LOOKING AT THEM INTENTLY.  LMAO.</p>
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